Merlin’s weekly podcast with Dan Benjamin. We talk about creativity, independence, and making things you love.
Merlin Mann | Aug 12 2008
Like thousands of people yesterday, I was annoyed and inconvenienced by Gmail's unexpected 2-hour dirtnap. But, wow. Apparently, it just irrevocably hijacked the whole day for some folks. And even sent a few into a Dark Afternoon of the Soul that most 19th-century Romantic poets would have found a bit histrionic.
Now, as a user, polemicist, and nemesis of Apple's MobileMe problems, I'm not here to criticize the frustration about a broken cloud service; I know that feeling all too well and have the dents in my wall to prove it. But, I do want to talk about some strategies you can choose to employ whenever a change in access to anything unexpectedly rearranges your day. Because things do break, and there's no reason you have to break with them.read more »
Merlin Mann | Aug 11 2008
Derek Sivers' short blog post from 2005 has been making the rounds lately -- it came to me via Chairman Gruber -- and I have to say, I can't stop thinking about it. I think this is really profound thinking around the fundamental misunderstanding many people have about the value of ideas.
In a nutshell, Derek says ideas are valuable only inasmuch as they can be multiplied by execution. So, if you remember your 3rd grade arithmetic, you can figure out the product of even the most fantastic idea when it's multiplied by zero execution.
I, too, frequently encounter this attitude of "Sign the NDA! Sign the NDA!" any time someone wants to tell me about their squirrelly idea for making a bajillion dollars on the internet, and I almost always end up saying the same six things to The Idea Men:read more »
Merlin Mann | Aug 11 2008
Scott Berkun, writing on how buzzwords cheapen language, dull meaning, and enfeeble our thinking:
Marry me, Scott. (And, yes: I, for one, will stop saying "game-changer" now. Tic noted.)
[via delicious/charliepark]read more »
Merlin Mann | Aug 8 2008
The other day, I was talking with someone who is trying to encourage a Getting Things Done-like work approach amongst the people on his team. We started talking about which parts of David Allen's GTD system appear to have the greatest long-term impact on the people who have adopted it and who ultimately stick with it for years.
When asked to distill everything down to its most powerful concepts, I came up with three, and here's how I'd summarize each:
While I think stuff like ubiquitous capture, the Natural Planning Model, the Two-Minute Rule, and many other bits are arguably as important, these are the three things that I feel have the biggest impact on how people's results change over time.read more »
Merlin Mann | Aug 6 2008
This article is Part 3 of a 3-part series about attention management for people who do creative work called, Making Time to Make.
Could an email recluse like Neal Stephenson just cowboy up by agreeing to a monthly chat session or the occasional visit to a fan forum? Sure, he could. Could a volunteer intern scan Neal’s email once a week for particularly wonderful notes? You bet. Could he even conceivably just drop all the blast shields, open a chat room, “livestream” from his desk, and then spend the rest of his life answering questions from people with nothing better to do? Maybe. Sure. But, probably not. He’s already told us as much, hasn’t he?
The point, from my perspective, is that Stephenson possesses the man-sized pant stones to declare precisely what the people who enjoy his work should expect from him. And, in so doing, he has drawn a clear line that some might find hard to love, but that is very easy to see, understand, and respect. No, he didn’t hire someone to answer his email, or get a kid to pretend to be him on Twitter, or install a Greasemonkey script that “autopokes” people on Facebook (I’ll leave you to guess which two of these I do).
Neal Stephenson essentially said, “Listen, gang, here’s what I’m going to make for you: novels.” And then, he went back to typing. To working. On work.read more »
|EXPLORE 43Folders||THE GOOD STUFF|