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Vox Pop: Implementing GTD for Creative Work?
Merlin Mann | Jul 27 2007
creativepro.com - Getting Design Done Interesting article here by our old pal, Keith Robinson, introducing GTD to creative types. This is a fascinating topic for me, particularly since I sometimes find it difficult to "crank widgets" when it comes to anything creative. Keith's an old hand with this stuff, so it's not surprising that he's developed his own tweaks for Getting Creativity Done. Here's a novel idea:
That's an interesting way to think about contexts. Ordinarily, you'd think of contexts as representing access to a certain kind of tool or as a physical or temporal limitation, whereas Keith is using it almost like a project. This is challenging stuff that my buddy, Ethan, and I end up talking about all the time. We both agree that you can use GTD to "clear the decks" for creative work -- to move aside all the mundane workaday tasks that might keep you from focusing on blocks of time for creative stuff. But we, like a lot of people, both struggle with how (or even whether) to put truly creative work into our GTD systems. What do you think? How are you using GTD for creative work? What do projects and next actions look like for a painter, a screenwriter, or a dancer? What's your best trick for getting creative stuff done? 32 Comments
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I'm not sure the system...Submitted by D (not verified) on July 27, 2007 - 6:22am.
I'm not sure the system needs a new structural term since the power of contexts is that you define your own, as in the @creative example. To me, the strongest part of GTD for creative work is the emphasis on ubiquitous capture. Part of the nature of creative work is that you can get ideas at any time, not just when you've parceled out time for them; it's important to remember that you need a capture system that's with you when you're walking around, waking from fever dreams, out fighting crime etc. » POSTED IN:
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